Crowdsourcing has fueled great debate about the future of the marketing, advertising and design industry. The definition and terms of crowdsourcing vary, but for those of you who aren’t too familiar with this relatively new field, let me sum it up:
"Crowdsourcing is a neologistic compound of Crowd and a short for Outsourcing, for the act of taking tasks traditionally performed by an employee or contractor, and outsourcing them to a group of people or community, through an "open call" to a large group of people (a crowd) asking for contributions." (Wikipedia)
It is mass collaboration efforts enabled by Web 2.0 technologies, where businesses and individuals are able to tap into the collective intelligence of the public, not only to gain important insight, but also to achieve business goals.
Crowdsourcing spans over many industries and countries, with an ever-growing amount of platforms making their way onto the Web. PBworks, the world’s largest provider of hosted collaboration solutions for business and education, has a wiki dedicated entirely to crowdsourcing. The wiki illustrates the power of crowdsourcing, as well as providing a comprehensive list of examples across four major themes.
The information offered in the wiki is a purely textual list with linked examples. In order to make better use of this definitive source and subsequently provide greater insight into crowdsourcing for you and the amazing Idea Bounty team, I have focused this week’s Fact Box on analyzing PBwork’s examples.
Theme 1 - Individual Businesses and Websites that use Crowdsourcing:
The above graph provides a clear breakdown of different industries which use crowdsourcing. (Click to enlarge).
Before I delve into the details, let me give a brief explanation of some of the categories I have created:
- General business consists of industries such as marketing, sales, advertising and finance.
- Design is focused on websites which offer platforms ranging from photography, snowboard art, graphic-design, fabrics-design, idea-creation, ‘name’creation (for products and businesses) and logo and business cards design (to name a few!).
- Media, entertainment and news covers businesses/websites which deal with film, tv, music, news and sports content.
- Fashion, accessories and shopping covers businesses/websites that offer clothing, apparel and accessories design, as well as eCommerce facilities.
- IT includes all businesses/websites that deal with computers, the Internet and software.
Now onto the analysis:
- 43% of crowdsourcing efforts are dedicated towards general business, which include industries such as marketing, advertising and finance.
- 15%, or 21 of the 141 listed crowdsourced activities consist of creative design-related work.
- 13% of the listed companies are focused on crowdsourcing media, entertainment and news.
- 13% of the listed companies are focused on the fashion industry.
- Crowdsourcing within the tourism/travel industry only accounts for 1%, but this figure is likely to increase as businesses realise the power of the Internet.
Click to enlarge.
- 65% of crowdsourcing businesses/websites come from the USA.
- 12% operate in European countries, such as Holland and Germany.
- There are only 2 crowdsourcing businesses/websites on the entire African continent.
Theme 2 - Big Brands that have used Crowdsourcing Initiatives:
Click to enlarge.
- 33% of crowdsourcing initiatives listed on PBWorks were for IT/Internet/Science brands, such as Adobe, HP, IBM, Dell and Amazon.
- 15% of crowdsourced initiatives relate to the automotive industry, where big players like BMW and GM have shifted their business decisions to the Web 2.0 crowd.
- 13% of crowdsourcing initiatives were implemented by telecommunications giants, such as Vodafone and Nokia.
- The news, media and entertainment industry makes up only 6% of the crowdsourced initiatives. This figure should increase in the near future as traditional news and media companies lose market share to their online counterparts.
Click to enlarge.
- 65% of the brands that employed crowdsourcing initiatives originated from the USA.
- 21% are from European countries, such as Holland and Finland.
Theme 3 & 4 - Initiatives that allow for Product Customisation and Competitions
Click to enlarge.
- 64% of the crowdsourcing initiatives that focused on customisable products and competitions were executed in the USA.
- Of the 37 listed examples on PBWorks, 27% were implemented by notable brands in the food & beverage industry, such as McDonalds, Nespresso and Kraft.
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Nice post!
Awesome to see that technology brands that are the early adopters here - even more interesting how many car manufactures are getting involved.
Also completely surprised at how many of the platforms are US based - one of the big criticisms of crowdsourcing is that it is exploitative and as such one would expect people who live in countries with general lower incomes to be the first adopters.... so maybe the American public dont feel that exploited at all.
Posted by Dan on 2010/01/29